MISCELLANEOUS
The Cage of Mirrors
A ritual for destroying a Voidicant, involving Lightcasting, Stonecasting, and Temperaturecasting.
Chatrang
A Farsian board game involving two players. The objective is to take the opponent's king, or failing this, to take every other piece except for the king.
Chiton
A Hellenic-style tunic
The Dark Mirror
A Shadowcasting technique which traps the victim in their own soul.
Elamite
A Farsian language, forgotten but deeply associated with casting. The Flash Gate ritual is only recorded in Elamite.
The Eternal Crusade
The never-ending struggle between good and evil, creation and destruction, order and chaos. The forces of the Spenta combat the forces of the Angra both in the Getig and in the Menog.
Etruskan Pebbles
Stones that shield the bearer's Cost from observation. The stone heats up and cannot be used for long. Useful for those with the Cost of Depravity.
Flash Gate
A portal that can only be opened by a Lightcaster who has learned the ritual. It requires a great deal of energy, so only those with the Cost of Depravity or the Cost of Aging can open one. The Flash Gate takes a traveler to a temple of their choice, or any location with a Temple Stone.
Flower of Daoi
A blossom which makes the bearer harder to observe with Insightcasting. Useful for those with the Cost of Depravity.
The Getig
The physical world in which humans reside. Influenced by the Menog, but filtered into a coherent, chronological shape.
The Gloom
A curse resulting from powerful Shadowcasting. It latches onto the victim's Casting, rendering them defenseless as it slowly kills them. No cure is known.
Haumavarga
One of the Skythian tribes living north of Baxtris.
The House of Haxamanis
The ruling dynasty of Farsia. Legitimacy became divided after the death of King Artashata between his eldest daughter Stateira, his usurper Bessus and the Hellenic Hegemon.
Hydration Frogs
Small, blue frogs which can conceal a bearer's Cost and exude the Cost of Thirst instead. Useful for those with the Cost of Depravity.
Iron Necklaces
Constraints made of iron and traces of silver which prevent the wearer from accessing their Casting. In the Kingdom of Farsia, Iron Necklaces are placed on every child and are removed on Unclasping Day. To remove an Iron Necklace, a Temperaturecaster and a Stonecaster must work together, the former stabilizing the gentle fluctuation of heat within the metal, the latter breaking the metal apart.
Koptic
The language spoken by the people of Mudraya since before the Farsian conquest.
Lightstone
A mineral that glows in the dark. The glow fades with prolonged human contact and can only be restored through the work of a Lightcaster.
The Menog
The abstract world beyond the Getig. Unsafe for humans, home to Devas and Celestial Ones. The Menog does not obey rules of reality: space and time are fluid.
Temple Stone
A crystal which channels Insightcasting, allowing two Insightcasters to communicate with each other over great distances if both are in contact with the mineral. Every temple in Farsia possesses a Temple Stone.
Trireme
A Hellenic ship.
Unclasping Day
A Farsian ceremony held approximately every two years which frees children from their Iron Necklaces, informs them of their Casting and Cost, and designates them as adults.
A ritual for destroying a Voidicant, involving Lightcasting, Stonecasting, and Temperaturecasting.
Chatrang
A Farsian board game involving two players. The objective is to take the opponent's king, or failing this, to take every other piece except for the king.
Chiton
A Hellenic-style tunic
The Dark Mirror
A Shadowcasting technique which traps the victim in their own soul.
Elamite
A Farsian language, forgotten but deeply associated with casting. The Flash Gate ritual is only recorded in Elamite.
The Eternal Crusade
The never-ending struggle between good and evil, creation and destruction, order and chaos. The forces of the Spenta combat the forces of the Angra both in the Getig and in the Menog.
Etruskan Pebbles
Stones that shield the bearer's Cost from observation. The stone heats up and cannot be used for long. Useful for those with the Cost of Depravity.
Flash Gate
A portal that can only be opened by a Lightcaster who has learned the ritual. It requires a great deal of energy, so only those with the Cost of Depravity or the Cost of Aging can open one. The Flash Gate takes a traveler to a temple of their choice, or any location with a Temple Stone.
Flower of Daoi
A blossom which makes the bearer harder to observe with Insightcasting. Useful for those with the Cost of Depravity.
The Getig
The physical world in which humans reside. Influenced by the Menog, but filtered into a coherent, chronological shape.
The Gloom
A curse resulting from powerful Shadowcasting. It latches onto the victim's Casting, rendering them defenseless as it slowly kills them. No cure is known.
Haumavarga
One of the Skythian tribes living north of Baxtris.
The House of Haxamanis
The ruling dynasty of Farsia. Legitimacy became divided after the death of King Artashata between his eldest daughter Stateira, his usurper Bessus and the Hellenic Hegemon.
Hydration Frogs
Small, blue frogs which can conceal a bearer's Cost and exude the Cost of Thirst instead. Useful for those with the Cost of Depravity.
Iron Necklaces
Constraints made of iron and traces of silver which prevent the wearer from accessing their Casting. In the Kingdom of Farsia, Iron Necklaces are placed on every child and are removed on Unclasping Day. To remove an Iron Necklace, a Temperaturecaster and a Stonecaster must work together, the former stabilizing the gentle fluctuation of heat within the metal, the latter breaking the metal apart.
Koptic
The language spoken by the people of Mudraya since before the Farsian conquest.
Lightstone
A mineral that glows in the dark. The glow fades with prolonged human contact and can only be restored through the work of a Lightcaster.
The Menog
The abstract world beyond the Getig. Unsafe for humans, home to Devas and Celestial Ones. The Menog does not obey rules of reality: space and time are fluid.
Temple Stone
A crystal which channels Insightcasting, allowing two Insightcasters to communicate with each other over great distances if both are in contact with the mineral. Every temple in Farsia possesses a Temple Stone.
Trireme
A Hellenic ship.
Unclasping Day
A Farsian ceremony held approximately every two years which frees children from their Iron Necklaces, informs them of their Casting and Cost, and designates them as adults.